Okay, guys. This is a heads up from your mods that the DR is about to get one radical change.
If you've been here for a while, then you've probably noticed the decline in activity in the DR over the years. A lot of this is just normal. Games slow down, especially dressing rooms, but I think ours has done really
well. We've been active for three years running now, and that's fantastic for any game, especially a DR. We still have our fair share of crack, drama, romance, and spells. But we've slowed down quite a bit, and one reason is because... well, there's only so much you can do
before it gets stale. We've tried to make things interesting over the past few months, but a couple spells a month isn't going to do it on its own. We need something interesting and constant. So, we're changing the setting of the Dressing Room itself. That means goodbye to those endless halls... at least, for the most part.Liekos
drew us a map as an example a year ago, and this is what we're going to go by. You can see it here.
We've got someone else working on a larger and more detailed version, so consider this a rough draft. Most places are seen exactly where they're going to be. Twilight/Traverse Town will be at the center, just across a river from the suburb, or where your characters will live - if they want to. Like always, they'll have the option to move around and stay wherever they want. Hell, they could live in Monstro if they wanted, but they'd better pack some breath mints.
But characters will have the option to live at least slightly closer. There will be one big main apartment building. While you have the option to make your room however you want (you're not restricted by the floorplan - they could have a true mansion built inside what looks like a closet), there will be a small handful of large kitchens in the building. Consider it something like a boarding house! Around that building there will be small houses of every kind imaginable, so the map is still... not very limiting at all. Their rooms can either be destroyed, or stay exactly the way they are. They would just be looking at something different when they opened their door to step outside. Or maybe a few windows will pop up. It's entirely up to you.
In the larger picture, this change doesn't have to have a huge impact on your characters. They can do the same things they've always done. Explore worlds. Hang out in the kitchens. Wander the halls with nothing to do. Open doors that should be rooms or closets to floating poodles, Jello mountains, tentacle rooms, pools of chocolate pudding and bdsm dungeons. There's still no limit. The only thing that's changing is the basic layout. Instead of halls upon halls of doors and compact rooms and hidden passages, we're going to have one big, open setting. (Which can still have long halls and hidden passages, of course.) If anything, this should make CR easier. For example, big fights could be seen from a distance, explosions, anything. You won't be restricted by "would my character be in this area?" or "but my character wouldn't see that" anymore. Unless the post is locked off, of course.
Let me list some pros for you, if you need more convincing. ♥ We'll have real weather, sunshine, the night sky... Some of that claustrophobic feeling will be let go. And because it's so big, your characters can find bicycles and motorcycles and go on a nice roadtrip across the map. That is, if they don't want to use the tram system, which is staying and will go around the majority of the worlds. (It won't be going through
the worlds, exactly, but there will be stops at the entrance at most if not all of them, for ease.) Large things like cars and buses will not be allowed, because they're just too big.
If we're lucky, we might get a few new faces around, or maybe even some old ones will get their interest sparked again.
I'm planning to make this change around March 30th
. It should give your characters plenty to react to and explore.